this piece consists of sine waves of low frequencies.
the first idea in 1994 was by using sounds from 0hz to 20hz. In general,
this range of frequencies is regarded as an out of range of human audible
sense. I just had an interest in utilizing these frequencies in order
to generate physical fluctuations of found objects which are placed in
an audio room.
I hoped that this piece releases as an audio CD at that time. In a way,
my first idea was a making site-specific piece by non-site audio ? i.e.
I wanted to invite any variable factor to listening of recorded matter.
concerning presentation in Parisonic, I added a small change. Ifm using
sounds of range from 15Hz to 30Hz as the basic elements. Also Ifm using
60Hz sine wave, instead of some found object in the space. 60Hz sound
will be disturbed by the low frequencies, and a result of this arises
various sound fluctuations as beats.
Also I recorded some clipping noises of an audio player caused by playing
the low frequencies - these are unexpected sounds which are depended on
the machine specifications. I'm using them as fluctuation of audio system.
All sound elements are played by random.
I hope audiences find fluctuations of low sounds as variable factor on
each audible senses.
minoru sato -m/s 2012